Understanding Deadlock Crosshairs (Source 2 Citadel Engine)
Valve's competitive hero shooter Deadlock combines third-person MOBA dynamics with high-velocity hitscan and projectile shooting. Having a personalized, high-contrast reticle is crucial for landing headshots, tracking erratic dashes, and confirming last-hits on soul orbs. Our Studio maps 1:1 to the native Source 2 citadel_crosshair_* variables, guaranteeing that what you preview in our 60 FPS canvas is pixel-for-pixel what appears on your monitor in-game.